Diablo Immortal has plenty of noticeable caps, but there are hidden caps that make the game even more frustrating for free-to-play players.

Diablo Immortal Hidden Caps Can Make Game Even More Frustrating for Free to Play Players

Activision Blizzard released Diablo Immortal this month, and the game has already become a Metacritic disaster as users have flocked to the website to voice their displeasure with its microtransactions. Diablo Immortal fans that are playing the mobile iteration for free and choose not to participate in said microtransactions may be further frustrated by hidden caps that make the game even harder.

Although there are many Diablo Immortal caps that are front and center, like the inability to exceed level 60 or Blacksmith upgrades eventually being tied to Paragon levels, it turns out that there are many hidden caps in the game. As spotted by Forbes, there are about seven Diablo Immortal caps that YouTuber Echohack noticed through playing the game, but no players are told about them through any in-game alerts or notifications. On top of all the microtransactions that can cost upwards of $10,000, based on how much a Twitch streamer has spent in Diablo Immortal, free-to-play gamers may feel further limited by these hidden caps.

Diablo Immortal has limited caps for paid players, though hidden caps mostly center around a five-per-day limit for rewards through side quests, purple bosses, and random map events, which simply stop giving players loot once they hit the aforementioned limit. A Diablo Immortal player will receive a significantly decreased drop rate after finding six legendary drops per day, while Hidden Lair dungeons stop dropping gem rewards after completing a few sections, and the gem drop rate is lowered a lot after a Diablo Immortal player hits six normal gems in a day. The final hidden Diablo Immortal cap illustrated by Echohack is a ceiling to Zoltan Kule treasure rooms when players search five in a 24-hour period.

Games like Destiny 2 and Borderlands 3 also feature loot with various rarities, but the RNG isn’t manipulated like with Diablo Immortal’s invisible locks that prevent free-to-play gamers from earning expected loot. Given that Diablo Immortal is a primarily mobile game that’s new, Activision Blizzard may be working on ways to lift some of these restraints for people who choose free-to-play after the backlash that has made this Diablo title Activision Blizzard’s worst-rated game on Metacritic. Other Diablo Immortal fans have also noticed strange language with 5-star gems that suggests players will receive a better item than what’s likely.

With all of the limitations between the visual Diablo Immortal caps and the hidden ones, some free-to-play gamers may feel an incentive to spend money when they may not otherwise feel the impulse in another mobile game. Given the fact that Diablo titles have previously had bigger DLC in the form of expansions that cost a flat rate, Diablo veterans may be surprised by how much money can go into Diablo Immortal microtransactions. Given that there are PvP elements to Diablo Immortal, some players are accusing the mobile game of being pay-to-win as powerful gear can be purchased, and these hidden caps won’t help the players already struggling.

Source: This news is originally published by gamerant

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