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These Memorandums of Understanding grant Gamer Pakistan the exclusive right to conduct, broadcast, and commercialise esports competitions at these universities.

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Elite Sports Pakistan, a subsidiary of Gamer Pakistan, announced the signing of its 100th university sports Memorandum of Understanding (MoU) with Usman Institute of Technology University Karachi and its 101st MoU with Shah Abdul Latif University Khairpur Sindh.

These Memorandums of Understanding grant Gamer Pakistan the exclusive right to conduct, broadcast, and commercialise esports competitions at these universities.

Gamer Pakistan is quickly becoming the premier university esports partner for Pakistan’s secondary education institutions.

Gamer Pakistan develops formats and events to provide a competitive environment in which to unearth and nurture collegiate esports talent, as well as opportunities to represent Pakistan globally on their path to becoming world-class professional esports athletes.

According to Statista, the number of gamers in Pakistan is expected to rise from 36.8 million (16% of the population) in 2022 to 50.9 million (20.6% of the population) by 2026.

Gamer Pakistan was founded in November 2021 to create college, university, and professional esports events for men’s and women’s teams (in Pakistan, “college” refers to pre-university programmes comparable to high schools in the United States). The company intends to create competitive events that will connect our teams and leagues with other regional and global teams and leagues.

“We are delighted to have reached this landmark with Usman Institute of Technology University Karachi and Shah Abdul Latif University Khairpur Sind,” Elite Sports Pakistan CEO Muhammad Jamal Qureshi said. In November 2021, Gamer Pakistan was founded to create college (in Pakistan, “college” refers to pre-university programmes comparable to high schools in the United States), university, and professional esports events for men’s and women’s teams.

The company intends to create competitive events that will connect our teams and leagues with other regional and global teams and leagues. “We are delighted to have reached this landmark with Usman Institute of Technology University Karachi and Shah Abdul Latif University Khairpur Sind,” Elite Sports Pakistan CEO Muhammad Jamal Qureshi said.

Esports is a type of competition in which video games are used in organized, multiplayer video game tournaments. Players compete virtually or in front of live audiences using mobile devices, computers, and video game consoles.

Gamer Pakistan is building a strong platform based on licenced technology to improve the user experience with interactive features and player competition through the organisation of tournaments and other esports-related events.

Commercialization is achieved through the sale of advertising and sponsorships to accompany event broadcasts, as well as product merchandising cobranded with our institutional partners and sponsors.

Gamer Pakistan has organized and held 27 esports tournaments, including the first annual University Esports National Tournament and championship from June 30–July 1, 2022.

They have also signed university sports commercialization Memorandums of Understanding (MOUs) with 99 universities from the public and private education sectors and with the Inter-University Consortium of Pakistan for Social Sciences (IUCPSS).

Gamer Pakistan plans to offer development contracts with the top winning teams in Valorant and Call of Duty to provide for the betterment and development of aspiring esports athletes.

Gamer Pakistan esports competitions include the National Valorant League, Islamabad Esports Championship, Sindh (Provincial) Intervarsity PubG Tournament, KPK FIFA Championship, Lahore Esports (LAN event) Championship, GP Pakistan Tekken Championship, Gamer Pakistan National FREE FIRE League, and the Punjab Open Esports Championship.

Elite Sports Pakistan Pvt. Ltd. (ESP) is a subsidiary that was instrumental in the formation of Gamer Pakistan. ESP has been granted exclusive rights with respect to licencing, producing, distributing, and monetizing a range of sports events for intercollegiate competition, including eSports.